


This area was sealed off with chain-link fences, but Carlos karate kicked his way through them all. Other parts of Paris aren’t looking so good. After Street Fighter Alpha, because Chun-Li’s wearing her classic outfit rather than her athletic gear, so let’s assume that Chun-Li is enjoying some well-deserved rest before trying to track M. It’s making me wonder where FF2 fits into the Street Fighter timeline. There’s some evidence that Lee help train Chun-Li or at least knows her, although I know saying he appears here is a bit of a stretch. The guy on the left also looks a bit like Lee from the original Street Fighter. The warm embrace of a spinning piledriver is as comforting as it is liable to make you two feet shorter, so I’m going to have a good time playing the game – just don’t go into FF2 expecting genre-shifting innovations.Īlso, check out the background – there’s Chun-Li, enjoying a bowl of noodles at a back-street food stand. The fighting generally flows at a decent clip, and it’s as satisfying as ever to throw enemies into their comrades. There really is nothing else much to say about FF2’s combat, but that doesn’t mean it’s bad. You know how it works, and I’m happy to take an “if it ain’t broke don’t fix it” view on this system. One button for attack and one for jump, repeated attacks lead to a combo, you can grab enemies and either pummel them or throw them, there are jumping kicks and, of course, you can press both buttons for a spinning desperation attack that knocks down all nearby foes at the cost of some of your health. In fact, the gameplay of Final Fight 2 is identical to that of its predecessor and thus identical to most belt-scrolling brawlers. As for the beatings themselves, they’re controlled in the same way as the original Final Fight.
